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Devlog
Witchy Workshop 1.1.1 - Release Notes
April 28, 2019
by
Deerbell
1
#1.1.1, #updates, #hotfix-updates
Update 1.1.1 (04/28/19) Hi everyone, this is just a small update for fixing a couple remaining bugs. Unless we find any more issues, this will probably be the last "demo" update, as well as the last...
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Witchy Workshop 1.1.0 - Release Notes
February 03, 2019
by
Deerbell
2
#1.1.0, #updates, #minor-updates
Update 1.1.0 (02/03/19) This update adds some new interface features and fixes many small miscellaneous issues. Added "All" category to the parts bin, which lists all parts available to be placed in t...
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Witchy Workshop Postmortem - Tips to Keep Your GM:S Project From Scaring You
December 16, 2018
by
Deerbell
3
#devlog, #technical
Witchy Workshop is a physics puzzle game where you play as a dog and often set things on fire. If you've played games like The Incredible Machine , you're probably familiar with the general idea: stra...
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Witchy Workshop 1.0.1 - Release Notes
December 01, 2018
by
Deerbell
1
#1.0.1, #updates, #hotfix-updates
1.0.1 This is a small update to resolve minor (mainly GUI-related) issues. A larger update to include puzzle improvements and new features will come later. FIX: Windows Task Manager description was a...
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Witchy Workshop 1.0 has been released!
November 24, 2018
by
Deerbell
3
#1.0
About a year and a half ago, one of our developers made this Tweet : If anyone wants to donate me millions of dollars Ill go ahead and make my latest game idea "Witchy Workshop" an incredible machine...
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